Sunday, 26 October 2014

Rigging Practice Happy Pose.

This is the front of the happy pose I tried to create, I went for him jumping in the air as if he was celebrating as I thought it would be a challenge. The hardest part of this was getting the arms in this shape, because when rotating them round, I had to be careful because if I didnt play around with all the joints then the shoulder pads would be skewed and the arm would go through itself.


Rigging Practice Angry pose




 This is the front of the angry pose I tried to create using this rig, i thought i would go for a slouched back, and cross arms because it makes him look moody, i really enjoyed playing with this rig, i look forward to doing it with my own models.


 I like crossing the arms because i got to play with each joint in the hands and get them to sit perfectly.

The image above is just to show the slouched position and slightly bent legs.










Ball animation.



Character Turnaround

This is Milo, a character I created over the summer for a game project me and a friend are going to be making together, I plan to model him in maya sometime soon.

I decided to colour him in, im not sure on the final colour choices, i tried a few other options (insytead of grey i had white) but it didnt look right, it looked a bit too bright.